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Games in the
sport
of
cricket, are played over a number of hours or days, making it
one of the sports with the longest playing time, though
sailing,
yachting,
road
cycling and
rallying are sometimes longer. Typically,
first-class cricket are played over three to five days with at
least six hours of cricket being played each day.
One-day cricket matches last for six hours or more. Cricket
therefore has special rules about intervals for lunch, tea and
drinks as well as rules about when play starts and ends. These rules
are outlined in Laws 15 (Intervals) and 16 (Start of play; cessation
of play) in the Laws of cricket. The game is only played in dry weather. Additionally, as in
first-class cricket it is not unusual for balls to be bowled at over 80mph,
the game needs to be played in daylight that is good enough for a batsman to be
able to see the ball. Play is therefore halted when it rains (but not usually
when it drizzles) and when there is bad light. Some one-day games are now played
under floodlights, but, apart from few experimental games in
Australia, floodlights are not used for first-class games, including
Test
matches. Apart from some experimental
one-day international series' in Australia's roofed
Telstra
Dome, professional cricket is played outdoors. These requirements mean that in
England, Australia,
New Zealand, South Africa and
Zimbabwe the game is played in the summer. In the
West Indies,
India,
Pakistan,
Sri Lanka and
Bangladesh games are played in the winter. In these countries the hurricane
and typhoon season coincides with their summers. This has another effect. Games
start earlier in these places than in the countries which play cricket as a
summer sport. In these countries games start at around 9.30am rather than the
10.30am or 11am start time used in
England, say,
so that play for the day is complete before dusk, which may be as early as
5.30pm.
A game starts when the
umpire at the
bowler's end calls ‘Play’. ‘Play’ is also called to restart the game after
an interval or interruption. Before an interval in or interruption of play, and
at the end of a match, the umpire at the bowler's end calls ‘Time’ and removes
the
bails from both of the
wickets. The
bowling side cannot make an
appeal for a
dismissal after ‘Time’ has been called. The game finishes when the first of three things happens: Notes: Because of the length of the game, there are a number of intervals that occur
in a game of cricket. These are: There are special rules setting out the duration of each interval. The
interval between innings lasts for 10 minutes. Before the
coin toss to determine which side bats first, the hours of play, including
the timing and duration of intervals for meals or any non-standard interval, is
agreed. Though if nine wickets are down when the agreed time for tea is reached
so that the bowling team only needs one more wicket to end the batting team’s
innings, tea is delayed to the earlier of that wicket being taken or 30 minutes
elapsing. In a one-day game the teams may agree to take an interval for tea
between the innings rather than have a separate interval. Also, the teams and
umpires sometimes agree to have other intervals. This may be to allow the teams
to be presented to an important visitor or to allow time for a presentation or
acclamation when a player breaks a significant record. Other intervals may be
varied slightly if a wicket falls just before the interval is due to be taken. Drinks intervals are agreed at the start of each day, but are not taken
during the last hour of the match. Drinks intervals are particularly important
when the game is played in particularly hot climates. Games being played in heat
of 40 degrees Celsius and above are not unknown. Drinks intervals may not last
for more than 5 minutes. A number of games are notable for either their length or because they were
played through adverse conditions that would usually see the game called off. Test
match cricket is international cricket played over 3 or more days. Nowadays
almost all Test matches are scheduled over 5 days. In the past some Tests were
‘timeless’, that is, they were scheduled to be played to their conclusion
regardless of how long that took. The longest Test on record was between South
Africa and England in
Durban, South
Africa. The game started on
3 March 1939 and play
continued on the 4th, 6th, 7th, 8th, 9th, 10th, 13th and the 14th. Play was
scheduled for the 11th, but none was possible because of rain, giving 9 days of
actual, and 10 days of scheduled play. By the evening of
14 March
England were 316 and 654 for 5 chasing South Africa’s 530 and 481 needing just
42 more runs for victory. But England needed to leave Durban on the 15th to
catch their boat home, so, despite being a ‘timeless’ Test, a draw was agreed.
England’s 654 is the highest score ever recorded batting last (beating the next
highest by over 200 runs). England entered into the 3rd Test against Pakistan in Karachi on
7 December 2000 nil-nil after
drawing the first two Tests and had not won a Test series in Pakistan since
1961. At the end of the fourth day of the five day match, Pakistan were 92 ahead
having scored 405 and 75 for 3, with England having scored 388 in their first
innings. Pakistan had never lost a game at the National Stadium in Karachi, and
with just one day remaining, it looked unlikely that they would lose now: the
game was headed for a draw. England had other ideas. Thanks to a good all round bowling performance
England dismissed Pakistan 35 minutes before tea for 158 runs. This left England
needing just 176 runs to win, but just 44 overs left to be bowled, it was going
to be tight. England kept up well with the run rate, so Pakistan tried slowing
the pace of play. Usually in Test matches teams should bowl 15 overs an hour,
Pakistan reduced the over rate to 9, knowing it would get dark, very dark. Shadows lengthened, the umpires offered the light to the batsmen, meaning
that they were asking them whether they wished to come off because of the
difficulty in picking up the ball. They declined, knowing that coming off meant
the game would be drawn. It got darker. Pakistan appealed for the light, but as
only the batting side can take the option of coming off for bad light once the
umpires offer it, this appeal was turned down. Dusk came, the muezzin called the faithful to evening prayers. The England
batsmen, principally
Graham Thorpe found the gaps in the field, rarely missing the opportunity of
a run and yet playing no risky strokes. With lights in the pavilion and outside
the ground shining brightly England finally made their target. They had made 176
for 4 off 41.3 overs to win by 6 wickets, with only 2.3 overs (15 fair
deliveries) left.
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