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The World of Cricket
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The World of
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SPORT.y2u.co.uk
Laws of cricket
The laws of cricket are a set of rules framed by the
Marylebone Cricket Club which serve to standardise the format of
cricket matches across the world to ensure uniformity and
fairness. There are currently 42 laws, which outline all aspects of
how the game is played from how a team wins a game, how a batsman is
dismissed, through to specifications on how the pitch is to be
prepared and maintained. Although the MCC is a private club based in
London
and no longer the game's governing body, the MCC retains copyright
in the laws and only the MCC may change the laws, although nowadays
this would usually only be done after discussions with the game's
global governing body the
International Cricket Council.
History
Cricket started out as a game played by children, but expanded to become a
betting game, and where rich aristocrats were involved, the wagers could be
quite large. The earliest laws were drawn up in that context, to help regulate a
game on which large sums of money were being staked. The earliest existing known
Code of cricket was drawn up by certain "Noblemen and Gentlemen" who used the
Artillery Ground in London in 1744. In 1755 there is further reference to the
laws being revised by "Several Cricket Clubs, particularly the Star and Garter
in Pall Mall", followed by a revision of the Laws by "a Committee of Noblemen
and Gentlemen of Kent, Hampshire, Surrey, Sussex, Middlesex and London at the
Star and Garter" in 1774. A printed form of the laws was published in 1775 and a
further revision to the laws was undertaken by a similar body of Noblemen and
Gentlemen of Kent, Hampshire, Surrey, Sussex, Middlesex and London in 1786.
However, these laws were not universally followed, with different games
played under different guidance. On
30 May 1788, the
Marylebone Cricket Club, which had been formed by the leading noblemen and
gentlemen playing the game just one year before, produced its first Code of
Laws. Whilst the MCC's version of the Laws were not accepted fully immediately,
or applied consistently, it is the successor of these Laws that governs the game
today. The next major change was in 1809 and saw the further standardisation of
the weight of the ball from between 5 and 6 ounces (142 to 170 g) to between 5.5
and 5.75 ounces (156 to 163 g), and the width of the
cricket
bat was standardised for the first time. The length of stumps was increased
from 22 to 24 inches and bails from 6 to 7 inches to help the bowlers, and the
importance of
umpires was further enhanced. Finally, a new method of dismissing a batsman
was introduced. Previously, as cricket uses a hard ball and leg-pads were not
used, players would naturally play with their legs away from the wicket. As
batsmen started to wear pads, they became willing to cover their stumps with
their legs to prevent the ball hitting the stumps and bowling them. Therefore a
"leg
before wicket" rule was introduced so that a batsman preventing the ball
hitting his stumps with his legs would be out.
In 1829 the Length of stumps increased from 24 inches to 27 inches (559 to
686 mm) and the length of the bails was increased from 7 inches to 8 inches (178
to 203 mm), again to help the bowlers. For the first time, the thickness of
stumps was mentioned. A new Code of Laws was approved by the MCC Committee on
19 May 1835, and another
on 21 April 1884. The 1884 laws
the number of players was formalised for the first time (at eleven-a-side), and
the size of the ball was formalised for the first time too. The follow-on rule
was introduced. This was in response to the problem that to win a game a side
needed to dismiss their opposition twice. A side that batted first and was fully
on top of a match and scoring lots of runs would have to wait till it was
dismissed a second time before it could attempt to dismiss the oppostion a
second time. As cricket is a time-limited game, it meant that sides that
dominated the opposition could be forced to draw rather than win games. The
initial follow-on rule was faulty, though, as it required a side to follow-on
when it was behind. A side could deliberately concede its last wickets in the
first innings in return for being able to bowl last on a deteriorating pitch.
Later the follow-on rule was changed so that a team sufficiently ahead of its
opposition has the option on whether to enforce it or not.
In 1947 a new Code was approved by the MCC on
7 May. In 1979
After a number of minor revisions of the 1947 Code, a new Code was approved at
an MCC Special General Meeting on
21
November. This is known as the 1980 code. Amongst other changes, imperial
units are now followed by metric units in the specifications.
In 1992 a second edition of the 1980 Code was produced. In 2000 a new Code,
which for the first time included a Preamble defining the Spirit of Cricket was
approved on 3 May.
The code was rewritten into plain English and is more discursive than previous
Codes. The length of an over was officially standardised at six balls for all
matches, although in practice this had been the case for a 20 or so years before
that. In 2003 a second version of the 2000 Code was produced incorporating
necessary amendments arising from the application of the 2000 Code.
Throwing
Throwing was first regulated in laws produced in 1829.
In 1864 overarm bowling was permitted for the first time.
Balls per over
In 1889, the length of an over increased from four balls to five balls. In
1900, the length of an over was increased to six balls. In 1922, variation was
allowed in the length of the over (Australian overs to be eight balls). The 1947
Code stipulated that the length of an over was to be six or eight balls
according to "prior agreement" between the captains.
Today's laws
The
Marylebone Cricket Club is the framer of the Laws of Cricket, the rules
governing play of the game. The Laws are intended to apply to all two
innings
matches; the
International Cricket Council has implemented "Standard Playing Conditions
for
Test Matches" and "Standard Playing Conditions for
One Day Internationals" to augment the Laws of Cricket. Similarly, each
cricketing country has implemented Playing Conditions to govern domestic
cricket. Note that the Laws do not provide for One Day or Limited Overs cricket;
these modifications have been made by the Playing Conditions for One Day
Internationals.
The Laws are organised into a Preface, a Preamble, forty-two Laws, and four
appendices. The Preface relates to the Marylebone Cricket Club and the history
of the Laws. The Preamble is a new addition and is related to "the Spirit of the
Game;" it was introduced to discourage the increasing practices of ungentlemanly
conduct. The Laws themselves deal with the following:
Players and officials
The first four laws cover the players, the umpires and the scorers.
- Law 1:
The players. A cricket team consists of eleven players, including a captain.
Outside of official competitions, teams can agree to play more than
eleven-a-side, though no more than eleven players may field.
- Law 2:
Substitutes. In cricket, a substitute may be brought on for an injured
fielder. However, a substitute may not bat, bowl or keep wicket. The original
player may return if he has recovered. A batsman who becomes unable to run may
have a runner, who completes the runs while the batsman continues batting.
Alternatively, a batsman may retire hurt or ill, and may return later to resume
his innings if he recovers.
- Law 3:
The umpires. There are two umpires, who apply the Laws, make all necessary
decisions, and relay the decisions to the scorers.
- Law 4: The
scorers. There are two scorers who respond to the umpires' signals and keep
the score.
Equipment and laying out the pitch
After dealing with the players, the laws move on to discuss equipment and
pitch specifications, except for specifications about the wicket-keeper's
gloves, which are dealt with in Law 40. These laws are supplemented by
Appendices A and B (see below).
- Law 5:
The
ball. A cricket ball is between 22.4cm and 22.9cm in circumference, and
weighs between 155.9g and 163g. Only one ball is used at a time, unless it is
lost, when it is replaced with a ball of similar wear. It is also replaced at
the start of each innings, and may, at the request of the fielding side, be
replaced after a certain number of overs have been bowled (80 in Test matches).
The gradual degradation of the ball through the innings is an important aspect
of the game.
- Law 6:
The bat.
The bat is no more than 38 inches (96.5cm) in length, and no more than 4.25
inches (10.8cm) wide. The hand or glove holding the bat is considered part of
the bat. Ever since a highly publicised marketing attempt by
Dennis Lillee, who brought out an
aluminium
bat during an international game, the laws have provided that the blade of the
bat must be made of wood (and in practice, they are made from
White
Willow wood).
- Law 7:
The
pitch. The pitch is a rectangular area of the ground 22 yards (20.12m) long
and 10ft (3.05m) wide. The Ground Authority selects and prepares the pitch, but
once the game has started, the umpires control what happens to the pitch. The
umpires are also the arbiters of whether the pitch is fit for play, and if they
deem it unfit, with the consent of both captains can change the pitch.
Professional cricket is almost always played on a grass surface. However, if a
non-turf pitch is used, the artificial surface must have a minimum length of
58ft (17.68m) and a minimum width of 6ft (1.83m).
- Law 8: The
wickets. The wicket consists of three wooden stumps that are 28 inches
(71.1cm) tall. The stumps are placed along the batting crease with equal
distances between each stump. They are positioned so they are 9 inches (22.86cm)
wide. Two wooden bails are placed on top of the stumps. The bails must not
project more than 0.5 inches (1.27cm) above the stumps, and must, for men's
cricket, be 4.3125 inches (10.95cm) long. There are also specified lengths for
the barrel and spigots of the bail. There are different specifications for the
wickets and bails for junior cricket. The umpires may dispense with the bails if
conditions are unfit (ie it is windy so they might fall off by themselves).
Further details on the specifications of the wickets are contained in Appendix A
to the laws.
- Law 9:
Bowling, popping, and return creases. This law sets out the dimensions and
locations of the creases. The bowling crease, which is the line the stumps are
in the middle of, is drawn at each end of the pitch so that the three stumps in
the set of stumps at that end of the pitch fall on it (and consequently it is
perpendicular to the imaginary line joining the centres of both middle stumps).
Each bowling crease should be 8 feet 8 inches (2.64 metres) in length, centred
on the middle stump at each end, and each bowling crease terminates at one of
the return creases. The popping crease, which determines whether a batsman is in
his ground or not, and which is used in determining front-foot no balls (see law
24), is drawn at each end of the pitch in front of each of the two sets of
stumps. The popping crease must be 4 feet (1.22 m) in front of and parallel to
the bowling crease. Although it is considered to have unlimited length, the
popping crease must be marked to at least 6 feet (1.83 metres) on either side of
the imaginary line joining the centres of the middle stumps. The return creases,
which are the lines a bowler must be within when making a delivery, are drawn on
each side of each set of the stumps, along each sides of the pitch (so there are
four return creases in all, one on either side of both sets of stumps). The
return creases lie perpendicular to the popping crease and the bowling crease, 4
feet 4 inches (1.32 m) either side of and parallel to the imaginary line joining
the centres of the two middle stumps. Each return crease terminates at one end
at the popping crease but the other end is considered to be unlimited in length
and must be marked to a minimum of 8 feet (2.44 m) from the popping crease.
- Law 10:
Preparation and maintenance of the playing area. In cricket, when a ball is
bowled it almost always bounces on the pitch, and how the ball behaves depends
very much on the condition of the pitch. Therefore detailed rules on the pitch
itself are necessary. This law sets down rules governing how pitches should be
prepared, mown, rolled, etc.
- Law 11:
Covering the pitch. Covering the pitch affects how the ball will react when
it bounces on it. For example, a ball bouncing on wet ground will react
differently to one bouncing on hard ground. In general, a wet pitch will have
uneven bounce, a dry pitch won't. The laws stipulate that the regulations on
covering the pitch shall be agreed in advance. Bowlers' run-ups also need to be
dry to reduce the chances that they will slip. The laws therefore require these
to be covered wherever possible when there is wet weather.
Structure of the game
Laws 12 to 17 outline the structure of the game.
- Law 12:
Innings. Before the game the teams agree whether it is to be over one or two
innings, and whether either or both innings are to be limited by time or by
overs. In two-innings games, the sides bat alternately unless the follow-on (law
13) is enforced. An innings is closed once all batsmen are dismissed, no further
batsmen are fit to play, the innings is declared or forfeited by the batting
captain, or any agreed time or over limit is reached. The captain winning the
toss of a coin decides whether to bat or to bowl first.
- Law 13:
The follow-on. In a two innings match, if the side batting second scores
substantially fewer runs than the side batting first, the side that batted first
can force their opponents to bat again immediately. The side that enforced the
follow on risks the chance of winning because they wont get to bat again. For a
game of five or more days, the side batting first must be at least 200 runs
ahead to enforce the follow-on; for a three- or four-day game, 150 runs; for a
two-day game, 100 runs; for a one-day game, 75 runs. The length of the game is
determined by the number of scheduled days play left when the game actually
begins.
- Law 14:
Declaration and forfeiture. The batting captain can declare an innings
closed at any time when the ball is dead. He may also forfeit his innings before
it has started.
- Law 15:
Intervals. There are intervals between each day's play, a ten-minute
interval between innings, and lunch, tea and drinks intervals. The timing and
length of the intervals must be agreed before the match begins. There are also
provisions for moving the intervals and interval lengths in certain situations,
most notably the provision that if nine wickets are down, the tea interval is
delayed to the earlier of the fall of the next wicket and 30 minutes elapsing.
- Law 16:
Start of play; cessation of play. Play after an interval commences with the
umpire's call of "Play", and at the end of a session by "Time". The last hour of
a match must contain at least 20 overs, being extended in time so as to include
20 overs if necessary.
- Law 17:
Practice on the field. There may be no batting or bowling practice on the
pitch except before the day's play starts and after the day's play has ended.
Bowlers may only have trial run-ups if the umpires are of the view that it would
waste no time.
Scoring and winning
The laws then move on to discuss how runs can be scored and how one team can
beat the other.
- Law 18:
Scoring runs. Runs are scored when the two batsmen run to each other's end
of the pitch. Several runs can be scored from one ball.
- Law 19:
Boundaries. A boundary is marked round the edge of the field of play. If the
ball is hit past this boundary, four runs are scored, or six runs if the ball
didn't hit the ground before crossing the boundary.
- Law 20:
Lost ball. If a ball in play is lost or cannot be recovered, the fielding
side can call "lost ball". The batting side keeps any penalty runs (such as
no-balls and wides) and scores the higher of six runs and the number of runs
actually run.
- Law 21:
The result. The side which scores the most runs wins the match. If both
sides score the same number of runs, the match is tied. However, the match may
run out of time before the innings have all been completed. In this case, the
match is drawn.
- Law 22:
The over. An over consists of six balls bowled, excluding wides and no
balls. Consecutive overs are delivered from opposite ends of the pitch. A bowler
may not bowl two consecutive overs.
- Law 23:
Dead ball. The ball comes into play when the bowler begins his run up, and
becomes dead when all the action from that ball is over. While the ball is dead,
no runs can be scored and no batsmen can be dismissed. The ball also becomes
dead when a batsman is dismissed, which prevents baseball-style
double
plays.
- Law 24: No
ball. A ball can be a no ball for several reasons: if the bowler bowls from
the wrong place; or if he straightens his elbow during the delivery; or if the
bowling is dangerous; or if the ball bounces more than twice or rolls along the
ground before reaching the batsman; or if the fielders are standing in illegal
places. A no ball adds one run to the batting team's score, in addition to any
other runs which are scored off it, and the batsman can't be dismissed off a no
ball except by being run out, or by handling the ball, hitting the ball twice,
or obstructing the field.
- Law 25: Wide ball.
A ball is a wide if the batsman can't hit it from the normal standing position
or from where he is actually standing. A wide adds one run to the batting team's
score, in addition to any other runs which are scored off it, and the batsman
can't be dismissed off a wide except by being run out or stumped, or by handling
the ball, hitting his wicket, or obstructing the field.
- Law 26:
bye and leg
bye. If a ball that isn't a no ball or wide passes the striker and runs are
scored, they are called byes. If a ball that isn't a no ball hits the striker
but not the bat and runs are scored, they are called leg-byes. However, leg-byes
cannot be scored if the striker is neither attempting a stroke nor trying to
avoid being hit. Byes and leg-byes are credited to the team's but not the
batsman's total.
Mechanics of dismissal
Laws 27 to 29 discuss the main mechanics of how a batsman may be dismissed.
- Law 27:
Appeals. If the fielders believe a batsman is out, they may ask the umpire
"How's That?" (or more commonly, something like "Howzaaaat?") before the next
ball is bowled. The umpire then decides whether the batsman is out.
- Law 28:
The wicket is down. Several methods of being out occur when the wicket is
put down. This means that the wicket is hit by the ball, or the batsman, or the
hand in which a fielder is holding the ball, and at least one bail is removed.
- Law 29:
Batsman out of his ground. The batsmen can be run out or stumped if they are
out of their ground. A batsman is in his ground if any part of him or his bat is
on the ground behind the popping crease. If both batsman are in the middle of
the pitch when a wicket is put down, the batsman closer to that end is out.
Ways to get out
Laws 30 to 39 discuss the various ways a batsman may be dismissed. In
addition to these 10 methods, a batsman may retire out. That provision is in Law
2.
- Law 30: Bowled.
A batsman is out if his wicket is put down by a ball delivered by the bowler. It
is irrelevant as to whether the ball has touched the bat, glove, or any part of
the batsman before going on to put down the wicket, though it may not touch
another player or an umpire before doing so.
- Law 31:
Timed out. An incoming batsman must be ready to face a ball (or be at the
crease with his partner ready to face a ball) within 3 minutes of the outgoing
batsman being dismissed, otherwise the incoming batsman will be out.
- Law 32: Caught.
If a ball hits the bat or the hand holding the bat and is then caught by the
opposition within the field of play before the ball bounces, then the batsman is
out.
- Law 33:
Handled the ball. If a batsman wilfully handles the ball with a hand that is
not touching the bat without the consent of the opposition, he is out.
- Law 34:
Hit the ball twice. If a batsman hits the ball twice other than for the
purposes of protecting his wicket or with the consent of the opposition, he is
out.
- Law 35:
Hit wicket. If, after the bowler has entered his delivery stride and while
the ball is in play, a batsman puts his wicket down by his bat or his person.
The striker is also out hit wicket if he puts his wicket down by his bat or his
person in setting off for a first run. "Person" includes the clothes and
equipment of the batsman.
- Law 36:
Leg before wicket. If the ball hits the batsman without first hitting the
bat, but would have hit the wicket if the batsman was not there, and the ball
does not pitch on the leg side of the wicket the batsman will be out. However,
if the ball strikes the batsman outside the line of the off-stump, and the
batsman was attempting to play a stroke, he is not out.
- Law 37:
Obstructing the field. If a batsman wilfully obstructs the opposition by
word or action, he is out.
- Law 38: Run
out. A batsman is out if at any time while the ball is in play no part of
his bat or person is grounded behind the popping crease and his wicket is fairly
put down by the opposing side.
- Law 39:
Stumped. A batsman is out when the wicket-keeper (see Law 40) puts down the
wicket, while the batsman is out of his crease and not attempting a run.
Fielders
- Law 40:
The
wicket-keeper
- Law 41:
The fielder
Fair and unfair play
- Law 42:
Fair and unfair play
Appendices
The four appendices to the laws, all with self-explanatory names, are as
follows:
- Appendix A:
Specifications and diagrams of stumps and bails
- Appendix B:
Specifications and diagrams of the pitch and creases
- Appendix C:
Specifications and diagrams of gloves
- Appendix D:
Definitions
References
- Wisden Cricketers' Almanack
-
The official laws of cricket
-
1774 Laws
- A Social History of English Cricket by Derek Birley
ISBN 1-85410-941-3
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